/*
*	Project: Aethon
*
*	File: Animator.h
*
*	Author: Robert Whiting
*
*	Date: 2/17/2009
*
*	Purpose: The animator controls the movement of any sentient
*	entity in the game, this will usually mean the player
*/

#ifndef ANIMATOR_H_
#define ANIMATOR_H_

class Animator{
  	
};

#endif //ANIMATOR_H_

